RUST METRICSFlight deck · live data
Data live Servers11,617 Players35,785 Populated2,874 Fresh wipes 3 h59 Scan5 min
‹ All servers138.59.131.131:28015
Offline Full Queue Fresh wipe Wipe due No query

WindowsGSM - Server #1

Offline 138.59.131.131:28015 checked 36d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,159top 66%
Last wipe36d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 21 Sep, 13:11 UTC36d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on WindowsGSM - Server #1 when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does WindowsGSM - Server #1 follow?

To tell the rhythm of WindowsGSM - Server #1, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 36 days 14 hours ago the current world was made.

Tag meanings

How should you read the tags on WindowsGSM - Server #1?

Tags published by WindowsGSM - Server #1, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Game build reading: 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does WindowsGSM - Server #1 appear in Rust Metrics lists and filters?

Rust Metrics lists featuring WindowsGSM - Server #1: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does WindowsGSM - Server #1 sit in the rankings?

Ranking for WindowsGSM - Server #1: #15,159 on seven-day player hours, top 66% of all ranked servers.

How full does WindowsGSM - Server #1 get?

Reading for WindowsGSM - Server #1: offline at this moment; last seen 36 days 12 hours ago.

Operator and location

Where does WindowsGSM - Server #1 sit?

No region comes from WindowsGSM - Server #1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 138.59.131.131:28015.

What Rust version is WindowsGSM - Server #1 on?

Reading: WindowsGSM - Server #1, Rust network protocol 2633 and build 164530, Windows. Matching protocol is required to join. Let Steam update your game.

How reliable is WindowsGSM - Server #1, and is it online now?

Check: connection. WindowsGSM - Server #1 is offline at this moment. Last contact was 36 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 21 September 2026.

Settings and map

What settings and rules apply on WindowsGSM - Server #1?

Reading the name gives no gather rate for WindowsGSM - Server #1. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

Which map is live on WindowsGSM - Server #1?

Procedural map on WindowsGSM - Server #1, made by the game's generator.

Connection

How do you connect to WindowsGSM - Server #1?

To join: start Rust, press F1 and type client.connect 138.59.131.131:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Match the game version: protocol 2633 is required.
cs164530
Build Game build reading: 164530.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.