JMS
Online 138.255.7.181:28015 checked 12m ago
Server instruments
last reading Wed 01:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 81 · below 20 is lag, below 10 is badEntities
48 h range 104,164–106,817 · memory 3,655 MBUptime
4 days 7 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 18:06 UTC16d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 266/350
- 20/250
- 35/250
- 127/200
- 46/200
- 48/100
Quick answers
from the figures on this pageWipe schedule
What happens on JMS when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 26 hours in.
What wipe timing does JMS follow?
Its rhythm cannot be told from the wipes of JMS on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 16 days 8 hours ago the current world was made.
Tags
Which tags does JMS carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): 20 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from JMS. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does JMS appear in Rust Metrics lists and filters?
These Rust Metrics lists carry JMS: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does JMS sit in the rankings?
Player hours over seven days put JMS at #9,466, in the top 43% of all ranked servers.
How full does JMS get?
Current headcount on JMS: 0 players, 20 slots available. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 00:00 UTC, averaging 1 players at that hour.
Server details
Where does JMS sit?
Reading: location. JMS gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 138.255.7.181:28015.
What Rust version is JMS on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by JMS. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for JMS?
Check: fps. Average 97 server fps over the last 48 hours, low of 81. Within range. Check: entities. The peak was 106,817, counting buildings, deployables and the rest of the world. Memory peak: 4,035 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is JMS, and is it online now?
Check: connection. JMS is online at this moment. By its reported uptime, the last restart was roughly 4 days 7 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What settings and rules apply on JMS?
No gather rate appears in the name: JMS. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is JMS on?
Size 4,250 and seed 477406466: the game generates the procedural map on JMS from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto JMS?
To join: start Rust, press F1 and type client.connect 138.255.7.181:28015. Or press Launch Rust here and Steam opens the game and connects you.