RUST METRICSFlight deck · live data
Data live Servers11,741 Players62,626 Populated3,351 Fresh wipes 3 h195 Scan5 min
‹ All servers138.118.245.91:10950
Offline Full Queue Fresh wipe Wipe due No query

PlayPod Rust Teste

Offline 138.118.245.91:10950 checked 32d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,902top 72%
Last wipe32d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does PlayPod Rust Teste wipe?

To tell the rhythm of PlayPod Rust Teste, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 32 days 9 hours ago.

Tags

How should you read the tags on PlayPod Rust Teste?

Tags published by PlayPod Rust Teste, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does PlayPod Rust Teste appear in Rust Metrics lists and filters?

Rust Metrics lists featuring PlayPod Rust Teste: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does PlayPod Rust Teste sit in the rankings?

Ranking for PlayPod Rust Teste: #16,902 on seven-day player hours, top 72% of all ranked servers.

How full does PlayPod Rust Teste get?

PlayPod Rust Teste is not responding; status offline, last seen 32 days 9 hours ago.

Server

Where does PlayPod Rust Teste sit?

No region tag on PlayPod Rust Teste. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 138.118.245.91:10950.

What Rust version is PlayPod Rust Teste on?

Version check: Rust network protocol 2633 and build 165217 on Linux, run by PlayPod Rust Teste. Matching protocol is required to join. Let Steam update your game.

Is PlayPod Rust Teste up, and how often does it stay up?

PlayPod Rust Teste reports offline. The last reading came 32 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 27 September 2026.

Map and rules

What rules does PlayPod Rust Teste enforce, and what are its settings?

Reading the name gives no gather rate for PlayPod Rust Teste. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.

Which map is live on PlayPod Rust Teste?

Size 2,500 and seed 20260927: the game generates the procedural map on PlayPod Rust Teste from them. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

What do you do to join PlayPod Rust Teste?

Press F1 in Rust and enter client.connect 138.118.245.91:10950. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Match the game version: protocol 2633 is required.
cs165217
Build Build 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.