RUST METRICSFlight deck · live data
Data live Servers11,597 Players34,587 Populated2,830 Fresh wipes 3 h60 Scan5 min
‹ All servers136.69.171.13:28015
Offline Full Queue Fresh wipe Wipe due No query

Arena Rust | Tailscale

Offline 136.69.171.13:28015 checked 3d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 2
Rank#10,420top 47%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 21:04 UTC3d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Arena Rust | Tailscale?

The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 0 hours in.

When does Arena Rust | Tailscale wipe?

To tell the rhythm of Arena Rust | Tailscale, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 3 days 7 hours ago the current world was made.

Tags

How should you read the tags on Arena Rust | Tailscale?

These are the tags Arena Rust | Tailscale publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Arena Rust | Tailscale?

On Rust Metrics, Arena Rust | Tailscale sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player count

What position does Arena Rust | Tailscale hold among Rust servers?

Player hours over seven days put Arena Rust | Tailscale at #10,420, in the top 47% of all ranked servers.

What player count does Arena Rust | Tailscale carry?

Arena Rust | Tailscale is not responding; status offline, last seen 3 days ago. Seven-day check: 0 players on average. Peak reading: 2.

Server

Which location does Arena Rust | Tailscale run from?

No region tag on Arena Rust | Tailscale. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 136.69.171.13:28015.

What Rust version is Arena Rust | Tailscale on?

Reading: Arena Rust | Tailscale, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

Is Arena Rust | Tailscale up, and how often does it stay up?

Check: connection. Arena Rust | Tailscale is offline at this moment. Last contact was 3 days ago. Reading: 6% uptime over the last 3 full days. It was up 4 of 72 hours. Reading: first seen 24 October 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on Arena Rust | Tailscale?

No gather rate appears in the name: Arena Rust | Tailscale. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.

Which map is live on Arena Rust | Tailscale?

The game generates a procedural map for Arena Rust | Tailscale.

How to join

How can you get onto Arena Rust | Tailscale?

Check: join. Open Rust, press F1, then enter client.connect 136.69.171.13:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp20
Max players The server holds 20 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.