RUST METRICSFlight deck · live data
Data live Servers11,795 Players71,386 Populated3,684 Fresh wipes 3 h118 Scan5 min
‹ All servers136.61.98.21:28015
Offline Full Queue Fresh wipe Wipe due No query

My Rust server | Powered by AMP

Offline 136.61.98.21:28015 checked 20d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,912top 72%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap16.2 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Mon 5 OctSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 20:31 UTC23d ago 0 – running 0
Sat 19 Sep, 14:45 UTC39d ago 1 halved by day 3 16.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on My Rust server | Powered by AMP?

An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 3 when it didn't.

When does My Rust server | Powered by AMP wipe?

The rhythm of My Rust server | Powered by AMP's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 23 days ago.

Tags

Which tags does My Rust server | Powered by AMP carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167058 (Build): Game build reading: 167058; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from My Rust server | Powered by AMP. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does My Rust server | Powered by AMP appear in Rust Metrics lists and filters?

These Rust Metrics lists carry My Rust server | Powered by AMP: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does My Rust server | Powered by AMP hold among Rust servers?

Ranking for My Rust server | Powered by AMP: #15,912 on seven-day player hours, top 72% of all ranked servers.

What player count does My Rust server | Powered by AMP carry?

Status for My Rust server | Powered by AMP: offline. Last seen 20 days 21 hours ago.

Server details

What location is My Rust server | Powered by AMP hosted in?

Reading: location. My Rust server | Powered by AMP gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 136.61.98.21:28015.

What Rust version is My Rust server | Powered by AMP on?

Reading: My Rust server | Powered by AMP, Rust network protocol 2634 and build 167058, Linux. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on My Rust server | Powered by AMP, and is it online?

Reading: offline. My Rust server | Powered by AMP last answered 20 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on My Rust server | Powered by AMP?

No gather rate appears in the name: My Rust server | Powered by AMP. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

What map is My Rust server | Powered by AMP on?

The game generates a procedural map for My Rust server | Powered by AMP.

Connection

What do you do to join My Rust server | Powered by AMP?

To join: start Rust, press F1 and type client.connect 136.61.98.21:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167058
Build Game build reading: 167058.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.