Lucas's PvE Rust
Offline 136.58.34.5:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
25% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 577/625
- 32/250
- 73/250
- 290/325
- 114/200
- 120/150
Quick answers
from the figures on this pageWipe timing
When does Lucas's PvE Rust wipe?
Its rhythm cannot be told from the wipes of Lucas's PvE Rust on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 4 days 9 hours ago the current world was made.
Tags
Which tags does Lucas's PvE Rust carry, and what do they mean?
Tags published by Lucas's PvE Rust, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): 4 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Lucas's PvE Rust?
These Rust Metrics lists carry Lucas's PvE Rust: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does Lucas's PvE Rust sit in the rankings?
Ranking for Lucas's PvE Rust: #10,308 on seven-day player hours, top 46% of all ranked servers.
How full does Lucas's PvE Rust get?
Lucas's PvE Rust is not responding; status offline, last seen 2 days 16 hours ago. Check: players over seven days. Average 1, peak 1.
Server
Where does Lucas's PvE Rust sit?
No region comes from Lucas's PvE Rust. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 136.58.34.5:28015.
What Rust version is Lucas's PvE Rust on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Lucas's PvE Rust. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Lucas's PvE Rust, and is it online now?
Check: connection. Lucas's PvE Rust is offline at this moment. Last contact was 2 days 16 hours ago. Uptime for the last 1 full day: 0 of 24 hours, or 0%. The first sighting on Rust Metrics was 25 October 2026.
Map and rules
What rules does Lucas's PvE Rust enforce, and what are its settings?
Check: gather rate. The name Lucas's PvE Rust does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Lucas's PvE Rust?
Check: map. Procedural, generated by the game, on Lucas's PvE Rust.
Connection
How do you connect to Lucas's PvE Rust?
Press F1 in Rust and enter client.connect 136.58.34.5:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.