DFAM Rust Dev
Offline 136.47.25.184:28015 checked 34d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 295/300
- 256/250
- 27/250
- 22/250
- 38/100
- 123/200
Quick answers
from the figures on this pageWipe schedule
How often does DFAM Rust Dev wipe, and when?
The rhythm of DFAM Rust Dev's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 40 days 6 hours ago.
Tags
How should you read the tags on DFAM Rust Dev?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from DFAM Rust Dev. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does DFAM Rust Dev appear in Rust Metrics lists and filters?
On Rust Metrics, DFAM Rust Dev sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does DFAM Rust Dev sit in the rankings?
Player hours over seven days put DFAM Rust Dev at #15,924, in the top 71% of all ranked servers.
What player count does DFAM Rust Dev carry?
Reading for DFAM Rust Dev: offline at this moment; last seen 34 days 12 hours ago.
Operator and location
Which location does DFAM Rust Dev run from?
No region comes from DFAM Rust Dev. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 136.47.25.184:28015.
What Rust version is DFAM Rust Dev on?
Reading: DFAM Rust Dev, Rust network protocol 2633 and build 164530, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is DFAM Rust Dev, and is it online now?
Check: connection. DFAM Rust Dev is offline at this moment. Last contact was 34 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 21 September 2026, recorded by Rust Metrics.
Rules and settings
How is DFAM Rust Dev configured, and what rules are in force?
No gather rate appears in the name: DFAM Rust Dev. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on DFAM Rust Dev?
From seed 525252, the game generates the procedural map on DFAM Rust Dev. Its size is 3,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto DFAM Rust Dev?
To join: start Rust, press F1 and type client.connect 136.47.25.184:28015. Or press Launch Rust here and Steam opens the game and connects you.