DFAM Rust Dev
Offline 136.47.25.184:28017 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 15:15 UTC29d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 456/575
- 434/475
- 983/250
- 61/100
- 982/250
- 21/250
Quick answers
from the figures on this pageWipe timing
What happens on DFAM Rust Dev when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does DFAM Rust Dev follow?
To tell the rhythm of DFAM Rust Dev, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 28 days 23 hours ago.
Lists and filters
How should you read the tags on DFAM Rust Dev?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from DFAM Rust Dev. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does DFAM Rust Dev appear in Rust Metrics lists and filters?
On Rust Metrics, DFAM Rust Dev sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does DFAM Rust Dev hold among Rust servers?
Ranking for DFAM Rust Dev: #15,966 on seven-day player hours, top 71% of all ranked servers.
What is the population on DFAM Rust Dev?
DFAM Rust Dev is not responding; status offline, last seen 23 days 22 hours ago.
Operator and location
Where does DFAM Rust Dev sit?
No region tag on DFAM Rust Dev. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 136.47.25.184:28017.
What Rust version is DFAM Rust Dev on?
Reading: DFAM Rust Dev, Rust network protocol 2633 and build 165217, Linux. To get in, your game needs the same protocol; Steam applies the update.
How reliable is DFAM Rust Dev, and is it online now?
Reading: offline. DFAM Rust Dev last answered 23 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 24 September 2026.
Map and rules
How is DFAM Rust Dev configured, and what rules are in force?
Check: gather rate. The name DFAM Rust Dev does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on DFAM Rust Dev?
From seed 1851427332, the game generates the procedural map on DFAM Rust Dev. Its size is 5,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join DFAM Rust Dev?
Check: join. Open Rust, press F1, then enter client.connect 136.47.25.184:28017. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.