Mel_Sep
Online 136.34.5.103:28015 checked 13m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 379/350
- 19/250
- 27/250
- 198/225
- 98/225
- 37/100
Quick answers
from the figures on this pageReset cycle
When does Mel_Sep wipe?
The rhythm of Mel_Sep's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 3 days 18 hours ago the current world was made.
Lists and filters
How should you read the tags on Mel_Sep?
These are the tags Mel_Sep publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): Slots: 500; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Mel_Sep appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Mel_Sep: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does Mel_Sep hold among Rust servers?
Ranking for Mel_Sep: #15,412 on seven-day player hours, top 69% of all ranked servers.
How full does Mel_Sep get?
Current headcount on Mel_Sep: 0 players, 500 slots available. Seven-day reading: 0 players on average.
Operator and location
What location is Mel_Sep hosted in?
Reading: location. Mel_Sep gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 136.34.5.103:28015.
What Rust version is Mel_Sep on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Mel_Sep. Matching protocol is required to join. Let Steam update your game.
Is Mel_Sep up, and how often does it stay up?
Mel_Sep reports online. Status: normal. Reading: 100% uptime over the last 3 full days. It was up 72 of 72 hours. The first sighting on Rust Metrics was 24 October 2026.
Settings and map
What rules does Mel_Sep enforce, and what are its settings?
Reading the name gives no gather rate for Mel_Sep. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
What map is Mel_Sep on?
The game generates a procedural map for Mel_Sep.
Connection
How can you get onto Mel_Sep?
Press F1 in Rust and enter client.connect 136.34.5.103:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.