Local Test
Offline 136.33.51.113:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 14:34 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 677/725
- 438/475
- 38/250
- 52/250
- 218/250
- 144/175
Quick answers
from the figures on this pageWipe timing
What happens on Local Test when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Local Test follow?
Its rhythm cannot be told from the wipes of Local Test on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 26 days 23 hours ago the current world was made.
Lists and filters
How should you read the tags on Local Test?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Game build reading: 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from Local Test. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Local Test?
These Rust Metrics lists carry Local Test: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Local Test sit in the rankings?
Player hours over seven days put Local Test at #13,967, in the top 59% of all ranked servers.
How full does Local Test get?
Reading for Local Test: offline at this moment; last seen 26 days 20 hours ago.
Server details
What location is Local Test hosted in?
No region comes from Local Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 136.33.51.113:28015.
What Rust version is Local Test on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by Local Test. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Local Test, and is it online?
Check: connection. Local Test is offline at this moment. Last contact was 26 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 1 October 2026.
Rules and settings
How is Local Test configured, and what rules are in force?
Check: gather rate. The name Local Test does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
How to join
How can you get onto Local Test?
To join: start Rust, press F1 and type client.connect 136.33.51.113:28015. Or press Launch Rust here and Steam opens the game and connects you.