RUST METRICSFlight deck · live data
Data live Servers11,644 Players37,516 Populated2,896 Fresh wipes 3 h66 Scan5 min
‹ All servers136.243.70.123:28025
Online Full Queue Fresh wipe Wipe due No query

ORION_Intergalactic_Server

Online 136.243.70.123:28025 checked 9m ago

COM 1 · connect

Server instruments

last reading Wed 01:00 UTC
0 8 15 22 30 PAX 0 /30

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 119 SERVER FPS

Server fps

48 h low 111 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 68,498 ×1000

Entities

48 h range 67,752–71,194 · memory 1,712 MB
1239 ET SINCE RESTART 1D 07H

Uptime

1 days 7 hours since its last restart, at the last reading
7-day average0peak 1
Rank#7,737top 35%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Memory1,712MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75104:0013:0022:0007:0016:0001:00Wiped Mon 26 Oct, 16:08 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
05010015020004:0013:0022:0007:0016:0001:00Wiped Mon 26 Oct, 16:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap21.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 16:08 UTC1d ago – – running 0
Wed 14 Oct, 10:17 UTC13d ago 1 halved by day 1 12.2 days 0
Mon 14 Sep, 13:19 UTC43d ago 1 halved by day 1 29.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on ORION_Intergalactic_Server?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't.

When does ORION_Intergalactic_Server wipe?

No next wipe can be predicted for ORION_Intergalactic_Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 34 hours ago the current world was made.

Tag meanings

How should you read the tags on ORION_Intergalactic_Server?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp30 (Max players): 30 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from ORION_Intergalactic_Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show ORION_Intergalactic_Server?

These Rust Metrics lists carry ORION_Intergalactic_Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Player count

Where does ORION_Intergalactic_Server sit in the rankings?

Ranking for ORION_Intergalactic_Server: #7,737 on seven-day player hours, top 35% of all ranked servers.

How full does ORION_Intergalactic_Server get?

0 of 30 slots are filled on ORION_Intergalactic_Server right now. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 18:00 UTC, 1 players on average.

Server

What location is ORION_Intergalactic_Server hosted in?

Reading: location. ORION_Intergalactic_Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 136.243.70.123:28025.

What Rust version is ORION_Intergalactic_Server on?

Rust network protocol 2635 and build 168909 on Windows is the build ORION_Intergalactic_Server runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for ORION_Intergalactic_Server?

Check: fps. Average 117 server fps over the last 48 hours, low of 111. Within range. Reading: 71,194 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,209 MB of memory at the highest. Expect lag when fps falls and entities climb.

Is ORION_Intergalactic_Server up, and how often does it stay up?

Check: connection. ORION_Intergalactic_Server is online at this moment. Reading: uptime. About 31 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

How is ORION_Intergalactic_Server configured, and what rules are in force?

Check: gather rate. The name ORION_Intergalactic_Server does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on ORION_Intergalactic_Server?

From seed 327637702, the game generates the procedural map on ORION_Intergalactic_Server. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto ORION_Intergalactic_Server?

Press F1 in Rust and enter client.connect 136.243.70.123:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp30
Max players 30 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.