EU | WIPEZERO| NO TEAM LIMIT
Online 136.243.173.254:7161 checked 8m ago
Server instruments
last reading Thu 07:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 118 · below 20 is lag, below 10 is badEntities
48 h range 91,778–94,176 · memory 2,505 MBUptime
2 days 7 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 13:27 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/375
- 303/325
- 11/250
- 25/250
- 49/100
- 135/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on EU | WIPEZERO| NO TEAM LIMIT?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 1 hours.
How often does EU | WIPEZERO| NO TEAM LIMIT wipe, and when?
Its rhythm cannot be told from the wipes of EU | WIPEZERO| NO TEAM LIMIT on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 26 days 19 hours ago the current world was made.
Tags
How should you read the tags on EU | WIPEZERO| NO TEAM LIMIT?
Tags published by EU | WIPEZERO| NO TEAM LIMIT, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show EU | WIPEZERO| NO TEAM LIMIT?
These Rust Metrics lists carry EU | WIPEZERO| NO TEAM LIMIT: EU Rust servers, checked and Rust community servers: live readings. Check: filters. On the server list it appears under these: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does EU | WIPEZERO| NO TEAM LIMIT sit in the rankings?
Player hours over seven days put EU | WIPEZERO| NO TEAM LIMIT at #15,335, in the top 69% of all ranked servers.
How full does EU | WIPEZERO| NO TEAM LIMIT get?
Current headcount on EU | WIPEZERO| NO TEAM LIMIT: 0 players, 100 slots available. Seven-day reading: 0 players on average.
Operator and location
Where does EU | WIPEZERO| NO TEAM LIMIT sit?
The name of EU | WIPEZERO| NO TEAM LIMIT points to Europe, though it publishes no region tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 136.243.173.254:7161.
What Rust version is EU | WIPEZERO| NO TEAM LIMIT on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by EU | WIPEZERO| NO TEAM LIMIT. To get in, your game needs the same protocol; Steam applies the update.
Is performance on EU | WIPEZERO| NO TEAM LIMIT within range?
Over the last 48 hours the average was 174 server fps; the floor was 118. Reading: 94,176 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,611 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is EU | WIPEZERO| NO TEAM LIMIT up, and how often does it stay up?
Reading: online. EU | WIPEZERO| NO TEAM LIMIT answers right now. Check: restart. The uptime it reports puts the last restart about 2 days 7 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 21 September 2026, recorded by Rust Metrics.
Settings and map
What rules does EU | WIPEZERO| NO TEAM LIMIT enforce, and what are its settings?
Check: gather rate. The name EU | WIPEZERO| NO TEAM LIMIT does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
Which map is live on EU | WIPEZERO| NO TEAM LIMIT?
Size 4,000 and seed 436605065: the game generates the procedural map on EU | WIPEZERO| NO TEAM LIMIT from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to EU | WIPEZERO| NO TEAM LIMIT?
To join: start Rust, press F1 and type client.connect 136.243.173.254:7161. Or press Launch Rust here and Steam opens the game and connects you.