LocalServer
Offline 136.175.178.6:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 71/200
- 26/200
- 35/200
- 2/200
- 30/150
- 5/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does LocalServer follow?
Its rhythm cannot be told from the wipes of LocalServer on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 2 days 8 hours ago.
Lists and filters
Which tags does LocalServer carry, and what do they mean?
Tags published by LocalServer, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; v2583 (Protocol): Protocol 2583: join only on the same game version; cs110006 (Build): Build 110006; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $rau1 (Region code): Region code reading: au1; ^p (PvE): There is no player-on-player combat here; the danger comes from the world. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show LocalServer?
Rust Metrics lists featuring LocalServer: Rust community servers: live readings and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Last wipe: In the last 3 days.
Player count
What position does LocalServer hold among Rust servers?
Player hours over seven days put LocalServer at #14,337, in the top 65% of all ranked servers.
What is the population on LocalServer?
LocalServer is not responding; status offline, last seen 2 days 8 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Server
Which location does LocalServer run from?
Reading: location. LocalServer gives no region, with region code au1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 136.175.178.6:28015.
What Rust version is LocalServer on?
Reading: LocalServer, Rust network protocol 2583 and build 110006, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is LocalServer, and is it online now?
Reading: offline. LocalServer last answered 2 days 8 hours ago. Reading: 0% uptime over the last 1 full day. It was up 0 of 24 hours. The first sighting on Rust Metrics was 25 October 2026.
Rules and settings
What settings and rules apply on LocalServer?
Reading the name gives no gather rate for LocalServer. No group limit is published. pve, fighting between players is off — that is the game mode. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
What map is LocalServer on?
Procedural map on LocalServer, made by the game's generator.
Connection
What do you do to join LocalServer?
Press F1 in Rust and enter client.connect 136.175.178.6:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.