RUST METRICSFlight deck · live data
Data live Servers11,598 Players34,006 Populated2,835 Fresh wipes 3 h68 Scan5 min
‹ All servers136.169.211.140:28015
Offline Full Queue Fresh wipe Wipe due No query

SquadAI test stand (private)

Offline 136.169.211.140:28015 checked 28d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,892top 71%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does SquadAI test stand (private) follow?

The rhythm of SquadAI test stand (private)'s wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 28 days 20 hours ago.

Tags

Which tags does SquadAI test stand (private) carry, and what do they mean?

These are the tags SquadAI test stand (private) publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2632 (Protocol): Match the game version: protocol 2632 is required; cs161125 (Build): The server runs game build 161125; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does SquadAI test stand (private) appear in Rust Metrics lists and filters?

These Rust Metrics lists carry SquadAI test stand (private): Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does SquadAI test stand (private) hold among Rust servers?

Player hours over seven days put SquadAI test stand (private) at #16,892, in the top 71% of all ranked servers.

What is the population on SquadAI test stand (private)?

Status for SquadAI test stand (private): offline. Last seen 28 days 20 hours ago.

Operator and location

Which location does SquadAI test stand (private) run from?

Reading: location. SquadAI test stand (private) gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 136.169.211.140:28015.

What Rust version is SquadAI test stand (private) on?

Rust network protocol 2632 and build 161125 on Linux is the build SquadAI test stand (private) runs. Matching protocol is required to join. Let Steam update your game.

How reliable is SquadAI test stand (private), and is it online now?

SquadAI test stand (private) reports offline. The last reading came 28 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 29 September 2026.

Rules and settings

What settings and rules apply on SquadAI test stand (private)?

Reading the name gives no gather rate for SquadAI test stand (private). No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on SquadAI test stand (private)?

The game generates a procedural map for SquadAI test stand (private).

How to join

What do you do to join SquadAI test stand (private)?

To join: start Rust, press F1 and type client.connect 136.169.211.140:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2632
Protocol Match the game version: protocol 2632 is required.
cs161125
Build The server runs game build 161125.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.