SquadAI test stand (private)
Offline 136.169.211.140:28015 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 222/250
- 15/250
- 18/250
- 130/200
- 44/200
- 41/100
Quick answers
from the figures on this pageWipe schedule
What wipe timing does SquadAI test stand (private) follow?
The rhythm of SquadAI test stand (private)'s wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 28 days 20 hours ago.
Tags
Which tags does SquadAI test stand (private) carry, and what do they mean?
These are the tags SquadAI test stand (private) publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2632 (Protocol): Match the game version: protocol 2632 is required; cs161125 (Build): The server runs game build 161125; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does SquadAI test stand (private) appear in Rust Metrics lists and filters?
These Rust Metrics lists carry SquadAI test stand (private): Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does SquadAI test stand (private) hold among Rust servers?
Player hours over seven days put SquadAI test stand (private) at #16,892, in the top 71% of all ranked servers.
What is the population on SquadAI test stand (private)?
Status for SquadAI test stand (private): offline. Last seen 28 days 20 hours ago.
Operator and location
Which location does SquadAI test stand (private) run from?
Reading: location. SquadAI test stand (private) gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 136.169.211.140:28015.
What Rust version is SquadAI test stand (private) on?
Rust network protocol 2632 and build 161125 on Linux is the build SquadAI test stand (private) runs. Matching protocol is required to join. Let Steam update your game.
How reliable is SquadAI test stand (private), and is it online now?
SquadAI test stand (private) reports offline. The last reading came 28 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 29 September 2026.
Rules and settings
What settings and rules apply on SquadAI test stand (private)?
Reading the name gives no gather rate for SquadAI test stand (private). No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on SquadAI test stand (private)?
The game generates a procedural map for SquadAI test stand (private).
How to join
What do you do to join SquadAI test stand (private)?
To join: start Rust, press F1 and type client.connect 136.169.211.140:28015. Or press Launch Rust here and Steam opens the game and connects you.