ServerName
Offline 136.169.157.3:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 320/350
- 21/250
- 38/250
- 139/200
- 53/200
- 56/100
Quick answers
from the figures on this pageReset cycle
When does ServerName wipe?
Its rhythm cannot be told from the wipes of ServerName on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 5 days 21 hours ago.
Tags
How should you read the tags on ServerName?
Tags published by ServerName, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does ServerName appear in Rust Metrics lists and filters?
Rust Metrics lists featuring ServerName: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Player count
What position does ServerName hold among Rust servers?
Ranking for ServerName: #15,414 on seven-day player hours, top 69% of all ranked servers.
What player count does ServerName carry?
Reading for ServerName: offline at this moment; last seen 5 days 18 hours ago. Check: player average. 0 over the last seven days.
Operator and location
Where does ServerName sit?
Reading: location. ServerName gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 136.169.157.3:28015.
What Rust version is ServerName on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by ServerName. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is ServerName, and is it online now?
ServerName reports offline. The last reading came 5 days 18 hours ago. Reading: 0% uptime over the last 5 full days. It was up 0 of 120 hours. Reading: first seen 22 October 2026, recorded by Rust Metrics.
Settings and map
What rules does ServerName enforce, and what are its settings?
Reading the name gives no gather rate for ServerName. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is ServerName on?
The game generates a procedural map for ServerName.
Connection
What do you do to join ServerName?
Press F1 in Rust and enter client.connect 136.169.157.3:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.