Siunattu
Online 135.148.15.62:28015 checked 14m ago
Server instruments
last reading Thu 11:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 161 · below 20 is lag, below 10 is badEntities
48 h range 48,472–50,974 · memory 3,009 MBUptime
1 days 18 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 17:25 UTC6d ago | 2 | – | running | 0 |
| Fri 16 Oct, 22:39 UTC12d ago | 1 | halved by day 1 | 5.8 days | 0 |
| Tue 13 Oct, 19:45 UTC15d ago | 1 | halved by day 1 | 3.1 days | 1 |
| Sun 11 Oct, 22:23 UTC17d ago | 1 | – | 1.9 days | 1 |
| Tue 6 Oct, 01:08 UTC23d ago | 1 | halved by day 2 | 5.9 days | 1 |
| Sun 4 Oct, 02:09 UTC25d ago | 1 | – | 2 days | 1 |
| Thu 1 Oct, 18:54 UTC FW27d ago | 1 | held half | 2.3 days | 1 |
| Tue 29 Sep, 21:48 UTC29d ago | 1 | – | 1.9 days | 0 |
| Mon 28 Sep, 17:43 UTC30d ago | 1 | – | 1.2 days | 1 |
| Fri 25 Sep, 04:57 UTC34d ago | 1 | halved by day 2 | 3.5 days | 0 |
| Sun 20 Sep, 22:50 UTC38d ago | 1 | held half | 4.3 days | 0 |
| Thu 17 Sep, 01:42 UTC42d ago | 1 | halved by day 1 | 3.9 days | 0 |
| Tue 15 Sep, 18:34 UTC43d ago | 1 | – | 1.3 days | 1 |
| Sun 13 Sep, 17:02 UTC45d ago | 1 | held half | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 527/550
- 437/450
- 59/250
- 63/250
- 56/100
- 163/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Siunattu?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 4 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 1 it fell below half when it didn't.
How often does Siunattu wipe, and when?
There is no next wipe to predict: Siunattu wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 6 days 16 hours ago the current world was made.
Tag meanings
How should you read the tags on Siunattu?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from Siunattu. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Siunattu?
Rust Metrics lists featuring Siunattu: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does Siunattu hold among Rust servers?
Player hours over seven days put Siunattu at #6,562, in the top 30% of all ranked servers.
How full does Siunattu get?
Current headcount on Siunattu: 0 players, 40 slots available. Seven-day check: 0 players on average. Peak reading: 2. Check: 48-hour peak. 23:00 UTC, 1 players on average.
Server
What location is Siunattu hosted in?
No region tag on Siunattu. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 135.148.15.62:28015.
What Rust version is Siunattu on?
Reading: Siunattu, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Siunattu?
Over the last 48 hours the average was 216 server fps; the floor was 161. Peak entity count: 50,974. Buildings, deployables and all else included. Check: memory. Peak use was 3,514 MB. Expect lag when fps falls and entities climb.
How reliable is Siunattu, and is it online now?
Siunattu reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 42 hours ago. Reading: 94% uptime over the last 7 full days. It was up 158 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Siunattu?
No gather rate appears in the name: Siunattu. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on Siunattu?
Size 3,100 and seed 123457: the game generates the procedural map on Siunattu from them. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to Siunattu?
Press F1 in Rust and enter client.connect 135.148.15.62:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.