Evan's ShockByte Server
Online 135.148.15.103:27700 checked 6m ago
Server instruments
last reading Thu 13:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 224 · below 20 is lag, below 10 is badEntities
48 h range 6,113–8,446 · memory 2,866 MBUptime
6 days 15 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 509/575
- 445/475
- 380/250
- 57/100
- 481/250
- 25/250
Quick answers
from the figures on this pageWipe timing
When does Evan's ShockByte Server wipe?
The rhythm of Evan's ShockByte Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 8 days 15 hours ago.
Tag meanings
Which tags does Evan's ShockByte Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from Evan's ShockByte Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Evan's ShockByte Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Evan's ShockByte Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does Evan's ShockByte Server hold among Rust servers?
Player hours over seven days put Evan's ShockByte Server at #6,945, in the top 31% of all ranked servers.
How full does Evan's ShockByte Server get?
Current headcount on Evan's ShockByte Server: 0 players, 40 slots available. Check: players over seven days. Average 0, peak 2.
Server
Where does Evan's ShockByte Server sit?
No region tag on Evan's ShockByte Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 135.148.15.103:27700.
What Rust version is Evan's ShockByte Server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Evan's ShockByte Server. Check: protocol. To join, your game must match; Steam handles the update.
How does Evan's ShockByte Server perform?
Reading: 237 server fps on average across the last 48 hours. It never dropped below 224. Peak entity count: 8,446. Buildings, deployables and all else included. Memory peak: 3,452 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on Evan's ShockByte Server, and is it online?
Check: connection. Evan's ShockByte Server is online at this moment. By its reported uptime, the last restart was roughly 6 days 15 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 21 October 2026.
Rules and settings
How is Evan's ShockByte Server configured, and what rules are in force?
Reading the name gives no gather rate for Evan's ShockByte Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is Evan's ShockByte Server on?
Check: map. Procedural, size 1,500, seed 50000, generated by the game on Evan's ShockByte Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto Evan's ShockByte Server?
To join: start Rust, press F1 and type client.connect 135.148.15.103:27700. Or press Launch Rust here and Steam opens the game and connects you.