RUST METRICSFlight deck · live data
Data live Servers11,609 Players35,650 Populated2,883 Fresh wipes 3 h58 Scan5 min
‹ All servers135.136.22.169:28015
Offline Full Queue Fresh wipe Wipe due No query

Local Staging Test Server

Offline 135.136.22.169:28015 checked 27d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 1 /5

Players now

20% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,260top 64%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Local Staging Test Server wipe?

To tell the rhythm of Local Staging Test Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 28 days 6 hours ago.

Tags

How should you read the tags on Local Staging Test Server?

Tags published by Local Staging Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166440 (Build): The server runs game build 166440; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Local Staging Test Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Local Staging Test Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Local Staging Test Server sit in the rankings?

Player hours over seven days put Local Staging Test Server at #15,260, in the top 64% of all ranked servers.

What is the population on Local Staging Test Server?

Reading for Local Staging Test Server: offline at this moment; last seen 27 days 2 hours ago.

Server

Where does Local Staging Test Server sit?

No region tag on Local Staging Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 135.136.22.169:28015.

What Rust version is Local Staging Test Server on?

Rust network protocol 2634 and build 166440 on Windows is the build Local Staging Test Server runs. Check: protocol. To join, your game must match; Steam handles the update.

Is Local Staging Test Server up, and how often does it stay up?

Reading: offline. Local Staging Test Server last answered 27 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 1 October 2026.

Settings and map

How is Local Staging Test Server configured, and what rules are in force?

Check: gather rate. The name Local Staging Test Server does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

Join

What do you do to join Local Staging Test Server?

Check: join. Open Rust, press F1, then enter client.connect 135.136.22.169:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166440,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp5
Max players Slots: 5.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166440
Build The server runs game build 166440.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.