R20 PUID-PGID test
Offline 134.255.252.61:28015 checked 32d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 164/250
- 96/200
- 15/250
- 17/250
- 12/100
- 17/200
Quick answers
from the figures on this pageWipe timing
How often does R20 PUID-PGID test wipe, and when?
Its rhythm cannot be told from the wipes of R20 PUID-PGID test on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 32 days 16 hours ago.
Tags
Which tags does R20 PUID-PGID test carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged from R20 PUID-PGID test. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does R20 PUID-PGID test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry R20 PUID-PGID test: Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Occupancy
What position does R20 PUID-PGID test hold among Rust servers?
Player hours over seven days put R20 PUID-PGID test at #16,611, in the top 71% of all ranked servers.
How full does R20 PUID-PGID test get?
Status for R20 PUID-PGID test: offline. Last seen 32 days 16 hours ago.
Server
Which location does R20 PUID-PGID test run from?
No region tag on R20 PUID-PGID test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 134.255.252.61:28015.
What Rust version is R20 PUID-PGID test on?
Rust network protocol 2633 and build 165217 on Linux is the build R20 PUID-PGID test runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is R20 PUID-PGID test, and is it online now?
Check: connection. R20 PUID-PGID test is offline at this moment. Last contact was 32 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 26 September 2026.
Rules and settings
What settings and rules apply on R20 PUID-PGID test?
Check: gather rate. The name R20 PUID-PGID test does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.
What map is R20 PUID-PGID test on?
Check: map. Procedural, generated by the game, on R20 PUID-PGID test.
How to join
How can you get onto R20 PUID-PGID test?
To join: start Rust, press F1 and type client.connect 134.255.252.61:28015. Or press Launch Rust here and Steam opens the game and connects you.