RUST METRICSFlight deck · live data
Data live Servers11,897 Players102,621 Populated3,980 Fresh wipes 3 h399 Scan5 min
‹ All servers134.255.222.127:22100
Offline Full Queue Fresh wipe Wipe due No query

4Netplayers Rust Server 44

Offline 134.255.222.127:22100 checked 5d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,327top 69%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 16:58 UTC7d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on 4Netplayers Rust Server 44?

The busiest point of its recent wipes drew 0 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does 4Netplayers Rust Server 44 follow?

Its rhythm cannot be told from the wipes of 4Netplayers Rust Server 44 on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 7 days 1 hours ago.

Tag meanings

Which tags does 4Netplayers Rust Server 44 carry, and what do they mean?

Tags published by 4Netplayers Rust Server 44, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does 4Netplayers Rust Server 44 appear in Rust Metrics lists and filters?

On Rust Metrics, 4Netplayers Rust Server 44 sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does 4Netplayers Rust Server 44 sit in the rankings?

Ranking for 4Netplayers Rust Server 44: #15,327 on seven-day player hours, top 69% of all ranked servers.

How full does 4Netplayers Rust Server 44 get?

4Netplayers Rust Server 44 is not responding; status offline, last seen 5 days 8 hours ago. A seven-day average of 0 players is the reading.

Server

Which location does 4Netplayers Rust Server 44 run from?

No region tag on 4Netplayers Rust Server 44. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 134.255.222.127:22100.

What Rust version is 4Netplayers Rust Server 44 on?

Rust network protocol 2635 and build 168909 on Linux is the build 4Netplayers Rust Server 44 runs. Matching protocol is required to join. Let Steam update your game.

How reliable is 4Netplayers Rust Server 44, and is it online now?

Check: connection. 4Netplayers Rust Server 44 is offline at this moment. Last contact was 5 days 8 hours ago. Reading: 24% uptime over the last 7 full days. It was up 41 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

How is 4Netplayers Rust Server 44 configured, and what rules are in force?

Check: gather rate. The name 4Netplayers Rust Server 44 does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

What map is 4Netplayers Rust Server 44 on?

Check: map. Procedural, size 4,000, seed 1234567890, generated by the game on 4Netplayers Rust Server 44. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join 4Netplayers Rust Server 44?

Check: join. Open Rust, press F1, then enter client.connect 134.255.222.127:22100. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.