Beemo.Fun
Offline 134.249.172.23:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 288/325
- 377/425
- 930/1000
- 49/100
- 971/1000
- 774/800
Quick answers
from the figures on this pageWipe schedule
When does Beemo.Fun wipe?
To tell the rhythm of Beemo.Fun, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 28 days 1 hours ago.
Lists and filters
How should you read the tags on Beemo.Fun?
These are the tags Beemo.Fun publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Build 166494; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Beemo.Fun appear in Rust Metrics lists and filters?
On Rust Metrics, Beemo.Fun sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Beemo.Fun hold among Rust servers?
Player hours over seven days put Beemo.Fun at #13,141, in the top 59% of all ranked servers.
What is the population on Beemo.Fun?
Reading for Beemo.Fun: offline at this moment; last seen 8 days 14 hours ago.
Server
Which location does Beemo.Fun run from?
Reading: location. Beemo.Fun gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 134.249.172.23:28015.
What Rust version is Beemo.Fun on?
Rust network protocol 2634 and build 166494 on Windows is the build Beemo.Fun runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Beemo.Fun, and is it online?
Reading: offline. Beemo.Fun last answered 8 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 1 October 2026.
Settings and map
What settings and rules apply on Beemo.Fun?
Check: gather rate. The name Beemo.Fun does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
How to join
What do you do to join Beemo.Fun?
Press F1 in Rust and enter client.connect 134.249.172.23:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.