Logic Lab
Offline 134.101.200.20:28015 checked 46d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 538/575
- 430/475
- 167/250
- 57/100
- 221/250
- 304/350
Quick answers
from the figures on this pageReset cycle
What wipe timing does Logic Lab follow?
Its rhythm cannot be told from the wipes of Logic Lab on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 64 days 18 hours ago the current world was made.
Tag meanings
Which tags does Logic Lab carry, and what do they mean?
These are the tags Logic Lab publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Logic Lab?
These Rust Metrics lists carry Logic Lab: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What is the population on Logic Lab?
Reading for Logic Lab: offline at this moment; last seen 46 days 1 hours ago.
Operator and location
Which location does Logic Lab run from?
No region comes from Logic Lab. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 134.101.200.20:28015.
What Rust version is Logic Lab on?
Rust network protocol 2633 and build 163794 on Windows is the build Logic Lab runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Logic Lab, and is it online?
Reading: offline. Logic Lab last answered 46 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
How is Logic Lab configured, and what rules are in force?
No gather rate appears in the name: Logic Lab. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Connection
How can you get onto Logic Lab?
To join: start Rust, press F1 and type client.connect 134.101.200.20:28015. Or press Launch Rust here and Steam opens the game and connects you.