RUST METRICSFlight deck · live data
Data live Servers11,830 Players75,280 Populated3,722 Fresh wipes 3 h228 Scan5 min
‹ All servers133.88.121.110:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer_28076

Online 133.88.121.110:28015 checked 8m ago

COM 1 · connect

Server instruments

last reading Thu 12:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 103 SERVER FPS

Server fps

48 h low 103 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 47,229 ×1000

Entities

48 h range 44,989–47,589 · memory 2,184 MB
1239 ET SINCE RESTART 5D 14H

Uptime

5 days 14 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,335top 69%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Memory2,184MBat the last reading
REC 1

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 05:35 UTC11d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on RustServer_28076?

The busiest point of its recent wipes drew 1 players on average. 6 hours after the wipe, the crowd peaked on the latest wipe.

How often does RustServer_28076 wipe, and when?

Its rhythm cannot be told from the wipes of RustServer_28076 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 11 days 8 hours ago.

Lists and filters

Which tags does RustServer_28076 carry, and what do they mean?

Tags published by RustServer_28076, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RustServer_28076?

On Rust Metrics, RustServer_28076 sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does RustServer_28076 hold among Rust servers?

Player hours over seven days put RustServer_28076 at #15,335, in the top 69% of all ranked servers.

How full does RustServer_28076 get?

Current headcount on RustServer_28076: 0 players, 50 slots available. A seven-day average of 0 players is the reading.

Server

What location is RustServer_28076 hosted in?

Reading: location. RustServer_28076 gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 133.88.121.110:28015.

What Rust version is RustServer_28076 on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by RustServer_28076. Matching protocol is required to join. Let Steam update your game.

Is performance on RustServer_28076 within range?

Over the last 48 hours the average was 134 server fps; the floor was 103. Check: entities. The peak was 47,589, counting buildings, deployables and the rest of the world. Memory peak: 2,361 MB. Expect lag when fps falls and entities climb.

What is the uptime on RustServer_28076, and is it online?

Check: connection. RustServer_28076 is online at this moment. Check: restart. The uptime it reports puts the last restart about 5 days 14 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

How is RustServer_28076 configured, and what rules are in force?

Reading the name gives no gather rate for RustServer_28076. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

Which map is live on RustServer_28076?

From seed 27915, the game generates the procedural map on RustServer_28076. Its size is 3,000. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How can you get onto RustServer_28076?

To join: start Rust, press F1 and type client.connect 133.88.121.110:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.