RUST METRICSFlight deck · live data
Data live Servers11,744 Players55,501 Populated3,172 Fresh wipes 3 h123 Scan5 min
‹ All servers133.88.120.30:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer_13480

Online 133.88.120.30:28015 checked 10m ago

pve
COM 1 · connect

Server instruments

last reading Fri 00:00 UTC
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 49 SERVER FPS

Server fps

48 h low 37 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 92,692 ×1000

Entities

48 h range 92,438–94,969 · memory 2,820 MB
1239 ET SINCE RESTART 7D 02H

Uptime

7 days 2 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,284top 69%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Memory2,820MBat the last reading
REC 1

Players

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 16:40 UTC9d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on RustServer_13480 when wipe day comes?

The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.

When does RustServer_13480 wipe?

The rhythm of RustServer_13480's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 9 days 8 hours ago the current world was made.

Lists and filters

How should you read the tags on RustServer_13480?

These are the tags RustServer_13480 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does RustServer_13480 appear in Rust Metrics lists and filters?

On Rust Metrics, RustServer_13480 sits in these lists: Rust community servers: live readings and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does RustServer_13480 hold among Rust servers?

Player hours over seven days put RustServer_13480 at #15,284, in the top 69% of all ranked servers.

How full does RustServer_13480 get?

Current headcount on RustServer_13480: 0 players, 2 slots available. Seven-day reading: 0 players on average.

Operator and location

Which location does RustServer_13480 run from?

No region tag on RustServer_13480. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 133.88.120.30:28015.

What Rust version is RustServer_13480 on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by RustServer_13480. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on RustServer_13480 within range?

Check: fps. Average 50 server fps over the last 48 hours, low of 37. Within range. Peak entity count: 94,969. Buildings, deployables and all else included. Check: memory. Peak use was 3,530 MB. Expect lag when fps falls and entities climb.

How reliable is RustServer_13480, and is it online now?

Reading: online. RustServer_13480 answers right now. Check: restart. The uptime it reports puts the last restart about 7 days 2 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What rules does RustServer_13480 enforce, and what are its settings?

Check: gather rate. The name RustServer_13480 does not state one. The group cap is 8 players, which is the default in the game. pve, fighting between players is off — that is the game mode. Listing: Community server. VAC is on. That is Valve's anti-cheat.

What map is RustServer_13480 on?

From seed 8108, the game generates the procedural map on RustServer_13480. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How can you get onto RustServer_13480?

To join: start Rust, press F1 and type client.connect 133.88.120.30:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players Slots: 2.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.