RustServer_9257
Online 133.88.120.27:28015 checked 10m ago
Server instruments
last reading Thu 21:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 86 · below 20 is lag, below 10 is badEntities
48 h range 44,803–47,166 · memory 1,955 MBUptime
5 days 23 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 13:47 UTC27d ago | 1 | – | running | 0 |
| Tue 15 Sep, 21:28 UTC44d ago | 2 | halved by day 3 | 16.7 days | 0 |
| Tue 15 Sep, 11:02 UTC44d ago | 2 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 159/250
- 188/250
- 587/675
- 35/100
- 681/775
- 554/625
Quick answers
from the figures on this pageWipe schedule
What happens on RustServer_9257 when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 3 when it didn't.
How often does RustServer_9257 wipe, and when?
No next wipe can be predicted for RustServer_9257, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 27 days 9 hours ago the current world was made.
Tags
Which tags does RustServer_9257 carry, and what do they mean?
These are the tags RustServer_9257 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RustServer_9257?
On Rust Metrics, RustServer_9257 sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does RustServer_9257 sit in the rankings?
Player hours over seven days put RustServer_9257 at #15,276, in the top 69% of all ranked servers.
What is the population on RustServer_9257?
0 of 50 slots are filled on RustServer_9257 right now. Check: player average. 0 over the last seven days.
Server details
What location is RustServer_9257 hosted in?
No region comes from RustServer_9257. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 133.88.120.27:28015.
What Rust version is RustServer_9257 on?
Reading: RustServer_9257, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How does RustServer_9257 perform?
Reading: 103 server fps on average across the last 48 hours. It never dropped below 86. Reading: 47,166 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,387 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on RustServer_9257, and is it online?
Check: connection. RustServer_9257 is online at this moment. Reading: uptime. About 5 days 23 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 14 September 2026.
Rules and settings
How is RustServer_9257 configured, and what rules are in force?
Check: gather rate. The name RustServer_9257 does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
What map is RustServer_9257 on?
Check: map. Procedural, size 3,000, seed 5670, generated by the game on RustServer_9257. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to RustServer_9257?
To join: start Rust, press F1 and type client.connect 133.88.120.27:28015. Or press Launch Rust here and Steam opens the game and connects you.