RustServer_17001
Online 133.88.119.159:28015 checked 10m ago
Server instruments
last reading Fri 03:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 41 · below 20 is lag, below 10 is badEntities
48 h range 90,616–93,460 · memory 3,053 MBUptime
3 days 8 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:30 UTC27d ago | 1 | – | running | 0 |
| Thu 1 Oct, 09:25 UTC28d ago | 1 | – | 1 days | 0 |
| Mon 28 Sep, 10:13 UTC31d ago | 1 | held half | 3 days | 0 |
| Sat 26 Sep, 01:47 UTC34d ago | 2 | held half | 2.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 48/250
- 83/200
- 185/250
- 3/100
- 237/300
- 336/300
Quick answers
from the figures on this pageWipe timing
What happens on RustServer_17001 when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. 1 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
How often does RustServer_17001 wipe, and when?
There is no next wipe to predict: RustServer_17001 wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 27 days 19 hours ago the current world was made.
Tags
Which tags does RustServer_17001 carry, and what do they mean?
Tags published by RustServer_17001, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RustServer_17001 appear in Rust Metrics lists and filters?
On Rust Metrics, RustServer_17001 sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does RustServer_17001 sit in the rankings?
Ranking for RustServer_17001: #15,121 on seven-day player hours, top 68% of all ranked servers.
What is the population on RustServer_17001?
0 of 50 slots are filled on RustServer_17001 right now. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 21:00 UTC, averaging 0 players at that hour.
Server
Which location does RustServer_17001 run from?
No region tag on RustServer_17001. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 133.88.119.159:28015.
What Rust version is RustServer_17001 on?
Rust network protocol 2635 and build 168909 on Linux is the build RustServer_17001 runs. Matching protocol is required to join. Let Steam update your game.
How does RustServer_17001 perform?
Reading: 60 server fps on average across the last 48 hours. It never dropped below 41. Reading: 93,460 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,053 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is RustServer_17001 up, and how often does it stay up?
Check: connection. RustServer_17001 is online at this moment. Check: restart. The uptime it reports puts the last restart about 3 days 8 hours ago. Uptime for the last 7 full days: 145 of 168 hours, or 86%. Check: first contact. Rust Metrics logged it on 25 September 2026.
Map and rules
How is RustServer_17001 configured, and what rules are in force?
No gather rate appears in the name: RustServer_17001. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
What map is RustServer_17001 on?
Size 4,000 and seed 2026680033: the game generates the procedural map on RustServer_17001 from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to RustServer_17001?
To join: start Rust, press F1 and type client.connect 133.88.119.159:28015. Or press Launch Rust here and Steam opens the game and connects you.