RustServer_16942
Offline 133.88.116.176:28015 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 282/325
- 373/425
- 919/1000
- 48/100
- 972/1000
- 780/800
Quick answers
from the figures on this pageWipe schedule
When does RustServer_16942 wipe?
To tell the rhythm of RustServer_16942, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 47 days 22 hours ago the current world was made.
Lists and filters
Which tags does RustServer_16942 carry, and what do they mean?
Tags published by RustServer_16942, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RustServer_16942 appear in Rust Metrics lists and filters?
On Rust Metrics, RustServer_16942 sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does RustServer_16942 sit in the rankings?
Ranking for RustServer_16942: #15,874 on seven-day player hours, top 72% of all ranked servers.
How full does RustServer_16942 get?
Reading for RustServer_16942: offline at this moment; last seen 20 days 22 hours ago.
Server details
Which location does RustServer_16942 run from?
No region tag on RustServer_16942. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 133.88.116.176:28015.
What Rust version is RustServer_16942 on?
Rust network protocol 2633 and build 165217 on Linux is the build RustServer_16942 runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on RustServer_16942, and is it online?
RustServer_16942 reports offline. The last reading came 20 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What rules does RustServer_16942 enforce, and what are its settings?
Reading the name gives no gather rate for RustServer_16942. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RustServer_16942?
Check: map. Procedural, size 3,000, seed 2162, generated by the game on RustServer_16942. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto RustServer_16942?
Press F1 in Rust and enter client.connect 133.88.116.176:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.