RUST METRICSFlight deck · live data
Data live Servers11,795 Players69,100 Populated3,591 Fresh wipes 3 h187 Scan5 min
‹ All servers133.88.106.75:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer_5018

Online 133.88.106.75:28015 checked 10m ago

COM 1 · connect

Server instruments

last reading Thu 11:00 UTC
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 74 SERVER FPS

Server fps

48 h low 73 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 50,932 ×1000

Entities

48 h range 48,413–50,943 · memory 2,189 MB
1239 ET SINCE RESTART 5D 11H

Uptime

5 days 11 hours since its last restart, at the last reading
7-day average1peak 6
Rank#3,966top 18%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Memory2,189MB48 h peak 4 players
REC 1

Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak6players, last three wipes

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 31 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 23:48 UTC5d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on RustServer_5018?

At their busiest, its recent wipes drew 6 players on average. 31 hours after the wipe, the crowd peaked on the latest wipe.

How often does RustServer_5018 wipe, and when?

To tell the rhythm of RustServer_5018, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 5 days 13 hours ago the current world was made.

Tag meanings

How should you read the tags on RustServer_5018?

Tags published by RustServer_5018, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show RustServer_5018?

Rust Metrics lists featuring RustServer_5018: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

What position does RustServer_5018 hold among Rust servers?

Player hours over seven days put RustServer_5018 at #3,966, in the top 18% of all ranked servers.

What is the population on RustServer_5018?

1 of 50 slots are filled on RustServer_5018 right now. Seven-day check: 1 players on average. Peak reading: 6. Average at the busiest hour was 3 players, at 10:00 UTC over the last 48 hours.

Server

Which location does RustServer_5018 run from?

Reading: location. RustServer_5018 gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 133.88.106.75:28015.

What Rust version is RustServer_5018 on?

Reading: RustServer_5018, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for RustServer_5018?

Reading: 107 server fps on average across the last 48 hours. It never dropped below 73. Peak entity count: 50,943. Buildings, deployables and all else included. Reading: 2,535 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is RustServer_5018, and is it online now?

Check: connection. RustServer_5018 is online at this moment. By its reported uptime, the last restart was roughly 5 days 11 hours ago. Uptime for the last 5 full days: 119 of 120 hours, or 99%. Check: first contact. Rust Metrics logged it on 23 October 2026.

Rules and settings

How is RustServer_5018 configured, and what rules are in force?

Reading the name gives no gather rate for RustServer_5018. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

Which map is live on RustServer_5018?

From seed 22314, the game generates the procedural map on RustServer_5018. Its size is 3,000. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to RustServer_5018?

Press F1 in Rust and enter client.connect 133.88.106.75:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.