RUST METRICSFlight deck · live data
Data live Servers11,736 Players70,701 Populated3,622 Fresh wipes 3 h133 Scan5 min
‹ All servers133.32.225.67:28015
Offline Full Queue Fresh wipe Wipe due No query

yue_test

Offline 133.32.225.67:28015 checked 4d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#15,025top 68%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep7 Oct13 Oct22 Oct28 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.5 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctTue 20 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 04:05 UTC4d ago 1 – running 0
Tue 20 Oct, 14:58 UTC7d ago 0 – 3.5 days 0
Fri 9 Oct, 10:51 UTC19d ago 0 – 11.2 days 0
Wed 7 Oct, 10:52 UTC21d ago 0 – 2 days 0
Thu 24 Sep, 01:55 UTC34d ago 1 – 13.4 days 0
Mon 21 Sep, 05:38 UTC37d ago 1 – 2.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on yue_test?

An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.

When does yue_test wipe?

No next wipe can be predicted for yue_test, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 4 days 8 hours ago the current world was made.

Tags

Which tags does yue_test carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from yue_test. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show yue_test?

On Rust Metrics, yue_test sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player count

Where does yue_test sit in the rankings?

Ranking for yue_test: #15,025 on seven-day player hours, top 68% of all ranked servers.

How full does yue_test get?

yue_test is not responding; status offline, last seen 4 days 8 hours ago. Seven-day check: 0 players on average. Peak reading: 1.

Operator and location

Where does yue_test sit?

No region comes from yue_test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 133.32.225.67:28015.

What Rust version is yue_test on?

Rust network protocol 2635 and build 168909 on Windows is the build yue_test runs. Matching protocol is required to join. Let Steam update your game.

How reliable is yue_test, and is it online now?

yue_test reports offline. The last reading came 4 days 8 hours ago. Reading: 1% uptime over the last 7 full days. It was up 1 of 168 hours. Check: first contact. Rust Metrics logged it on 20 September 2026.

Rules and settings

What rules does yue_test enforce, and what are its settings?

Reading the name gives no gather rate for yue_test. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

Connection

How can you get onto yue_test?

Press F1 in Rust and enter client.connect 133.32.225.67:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.