RUST METRICSFlight deck · live data
Data live Servers11,611 Players33,784 Populated2,810 Fresh wipes 3 h69 Scan5 min
‹ All servers133.117.76.123:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer_11569

Online 133.117.76.123:28015 checked 12m ago

COM 1 · connect

Server instruments

last reading Thu 05:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 95 SERVER FPS

Server fps

48 h low 63 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 47,716 ×1000

Entities

48 h range 45,430–47,866 · memory 1,995 MB
1239 ET SINCE RESTART 6D 07H

Uptime

6 days 7 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,341top 69%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Memory1,995MBat the last reading
REC 1

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 20:38 UTC9d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on RustServer_11569?

The busiest point of its recent wipes drew 1 players on average. 16 hours after the wipe, the crowd peaked on the latest wipe.

When does RustServer_11569 wipe?

To tell the rhythm of RustServer_11569, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 9 days 9 hours ago.

Tag meanings

How should you read the tags on RustServer_11569?

These are the tags RustServer_11569 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show RustServer_11569?

These Rust Metrics lists carry RustServer_11569: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does RustServer_11569 sit in the rankings?

Player hours over seven days put RustServer_11569 at #15,341, in the top 69% of all ranked servers.

How full does RustServer_11569 get?

Current headcount on RustServer_11569: 0 players, 50 slots available. Seven-day reading: 0 players on average.

Server details

Where does RustServer_11569 sit?

No region tag on RustServer_11569. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 133.117.76.123:28015.

What Rust version is RustServer_11569 on?

Rust network protocol 2635 and build 168909 on Linux is the build RustServer_11569 runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on RustServer_11569 within range?

Over the last 48 hours the average was 97 server fps; the floor was 63. Reading: 47,866 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,420 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is RustServer_11569, and is it online now?

RustServer_11569 reports online. Status: normal. By its reported uptime, the last restart was roughly 6 days 7 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What rules does RustServer_11569 enforce, and what are its settings?

No gather rate appears in the name: RustServer_11569. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on RustServer_11569?

Check: map. Procedural, size 3,000, seed 8705, generated by the game on RustServer_11569. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How can you get onto RustServer_11569?

Press F1 in Rust and enter client.connect 133.117.76.123:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.