RUST METRICSFlight deck · live data
Data live Servers11,693 Players37,293 Populated2,927 Fresh wipes 3 h93 Scan5 min
‹ All servers133.117.74.185:28015
Offline Full Queue Fresh wipe Wipe due No query

RustServer_4948

Offline 133.117.74.185:28015 checked 20d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,854top 72%
Last wipe20d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct11 Oct13 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does RustServer_4948 wipe?

The rhythm of RustServer_4948's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 20 days 2 hours ago.

Tags

How should you read the tags on RustServer_4948?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2597 (Protocol): Your game must run protocol 2597 to get in; cs130842 (Build): Game build reading: 130842; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from RustServer_4948. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show RustServer_4948?

On Rust Metrics, RustServer_4948 sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does RustServer_4948 sit in the rankings?

Ranking for RustServer_4948: #15,854 on seven-day player hours, top 72% of all ranked servers.

What player count does RustServer_4948 carry?

RustServer_4948 is not responding; status offline, last seen 20 days 2 hours ago.

Server details

What location is RustServer_4948 hosted in?

No region tag on RustServer_4948. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 133.117.74.185:28015.

What Rust version is RustServer_4948 on?

Version check: Rust network protocol 2597 and build 130842 on Linux, run by RustServer_4948. Matching protocol is required to join. Let Steam update your game.

How reliable is RustServer_4948, and is it online now?

Reading: offline. RustServer_4948 last answered 20 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 9 October 2026.

Rules and settings

What rules does RustServer_4948 enforce, and what are its settings?

Check: gather rate. The name RustServer_4948 does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

What map is RustServer_4948 on?

Procedural map on RustServer_4948, made by the game's generator.

How to join

How do you connect to RustServer_4948?

To join: start Rust, press F1 and type client.connect 133.117.74.185:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2597,gmrust,cs130842,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2597
Protocol Your game must run protocol 2597 to get in.
cs130842
Build Game build reading: 130842.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.