PvE|Prvt|RustServer_4991
Online 133.117.73.235:28015 checked 9m ago
Server instruments
last reading Thu 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 40 · below 20 is lag, below 10 is badEntities
48 h range 109,446–111,942 · memory 3,966 MBUptime
5 days 19 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:26 UTC27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 29/200
- 36/200
- 19/200
- 10/150
- 11/200
- 5/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on PvE|Prvt|RustServer_4991?
At their busiest, its recent wipes drew 2 players on average. 14 hours after the wipe, the crowd peaked on the latest wipe.
When does PvE|Prvt|RustServer_4991 wipe?
The rhythm of PvE|Prvt|RustServer_4991's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 27 days 18 hours ago.
Tag meanings
Which tags does PvE|Prvt|RustServer_4991 carry, and what do they mean?
These are the tags PvE|Prvt|RustServer_4991 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^p (PvE): There is no player-on-player combat here; the danger comes from the world. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does PvE|Prvt|RustServer_4991 appear in Rust Metrics lists and filters?
On Rust Metrics, PvE|Prvt|RustServer_4991 sits in these lists: Rust community servers: live readings and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Occupancy
What position does PvE|Prvt|RustServer_4991 hold among Rust servers?
Player hours over seven days put PvE|Prvt|RustServer_4991 at #11,184, in the top 50% of all ranked servers.
What player count does PvE|Prvt|RustServer_4991 carry?
Current headcount on PvE|Prvt|RustServer_4991: 0 players, 5 slots available. Check: players over seven days. Average 0, peak 1.
Operator and location
Where does PvE|Prvt|RustServer_4991 sit?
No region tag on PvE|Prvt|RustServer_4991. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 133.117.73.235:28015.
What Rust version is PvE|Prvt|RustServer_4991 on?
Reading: PvE|Prvt|RustServer_4991, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
How does PvE|Prvt|RustServer_4991 perform?
Reading: 50 server fps on average across the last 48 hours. It never dropped below 40. Reading: 111,942 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,338 MB. What players call lag comes from low fps and an entity count on the rise.
Is PvE|Prvt|RustServer_4991 up, and how often does it stay up?
Reading: online. PvE|Prvt|RustServer_4991 answers right now. Reading: uptime. About 5 days 19 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is PvE|Prvt|RustServer_4991 configured, and what rules are in force?
No gather rate appears in the name: PvE|Prvt|RustServer_4991. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; fighting between players is off. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Which map is live on PvE|Prvt|RustServer_4991?
Check: map. Procedural, size 4,500, seed 8762, generated by the game on PvE|Prvt|RustServer_4991. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How can you get onto PvE|Prvt|RustServer_4991?
Press F1 in Rust and enter client.connect 133.117.73.235:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.