RustServer_1258
Online 133.117.73.215:28015 checked 11m ago
Server instruments
last reading Thu 21:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 59 · below 20 is lag, below 10 is badEntities
48 h range 47,780–50,186 · memory 2,290 MBUptime
5 days 23 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 03:40 UTC10d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 187/250
- 235/300
- 658/800
- 37/100
- 744/900
- 599/725
Quick answers
from the figures on this pageWipe schedule
What happens on RustServer_1258 when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
When does RustServer_1258 wipe?
To tell the rhythm of RustServer_1258, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 10 days 18 hours ago.
Lists and filters
Which tags does RustServer_1258 carry, and what do they mean?
These are the tags RustServer_1258 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RustServer_1258 appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RustServer_1258: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does RustServer_1258 sit in the rankings?
Player hours over seven days put RustServer_1258 at #15,276, in the top 69% of all ranked servers.
What player count does RustServer_1258 carry?
Current headcount on RustServer_1258: 0 players, 50 slots available. Check: player average. 0 over the last seven days.
Server
What location is RustServer_1258 hosted in?
Reading: location. RustServer_1258 gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 133.117.73.215:28015.
What Rust version is RustServer_1258 on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by RustServer_1258. To get in, your game needs the same protocol; Steam applies the update.
How does RustServer_1258 perform?
Over the last 48 hours the average was 94 server fps; the floor was 59. Check: entities. The peak was 50,186, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,348 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on RustServer_1258, and is it online?
RustServer_1258 reports online. Status: normal. Reading: uptime. About 5 days 23 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What settings and rules apply on RustServer_1258?
Check: gather rate. The name RustServer_1258 does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on RustServer_1258?
Size 3,000 and seed 31335: the game generates the procedural map on RustServer_1258 from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to RustServer_1258?
Press F1 in Rust and enter client.connect 133.117.73.215:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.