Classic
Offline 131.241.227.208:29015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageReset cycle
What wipe timing does Classic follow?
Its rhythm cannot be told from the wipes of Classic on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 43 days 21 hours ago.
Lists and filters
Which tags does Classic carry, and what do they mean?
These are the tags Classic publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): Slots: 500; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Classic?
Rust Metrics lists featuring Classic: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Classic sit in the rankings?
Player hours over seven days put Classic at #14,632, in the top – of all ranked servers.
What is the population on Classic?
Classic is not responding; status offline, last seen 39 days 12 hours ago.
Operator and location
What location is Classic hosted in?
No region tag on Classic. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 131.241.227.208:29015.
What Rust version is Classic on?
Reading: Classic, Rust network protocol 2633 and build 164530, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Classic, and is it online?
Reading: offline. Classic last answered 39 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 19 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does Classic enforce, and what are its settings?
Reading the name gives no gather rate for Classic. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on Classic?
The game generates a procedural map for Classic.
Join
What do you do to join Classic?
To join: start Rust, press F1 and type client.connect 131.241.227.208:29015. Or press Launch Rust here and Steam opens the game and connects you.