RUST METRICSFlight deck · live data
Data live Servers11,858 Players85,113 Populated3,958 Fresh wipes 3 h166 Scan5 min
‹ All servers131.153.158.236:28666
Offline Full Queue Fresh wipe Wipe due No query

Proxyv2

Offline 131.153.158.236:28666 checked 36d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2500 5000 7500 10000 PAX 0 /10,000

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,478top 68%
Last wipe39d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 18 SepThu 17 SepThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 18 Sep, 00:22 UTC39d ago 0 – running 0
Thu 17 Sep, 16:51 UTC40d ago 2 – 0.3 days 1
Thu 17 Sep, 00:52 UTC40d ago 2 – 0.7 days 0
Wed 16 Sep, 11:58 UTC41d ago 2 – 0.5 days 1
Wed 16 Sep, 00:36 UTC41d ago 3 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Proxyv2 when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does Proxyv2 follow?

No next wipe can be predicted for Proxyv2, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 39 days 20 hours ago.

Tag meanings

Which tags does Proxyv2 carry, and what do they mean?

Tags published by Proxyv2, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10000 (Max players): 10,000 slots in total; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Game build reading: 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $reu1 (Region code): The code for this server's region is eu1. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Proxyv2 appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Proxyv2: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.

Player count

Where does Proxyv2 sit in the rankings?

Ranking for Proxyv2: #15,478 on seven-day player hours, top 68% of all ranked servers.

What player count does Proxyv2 carry?

Status for Proxyv2: offline. Last seen 36 days 12 hours ago.

Operator and location

Where does Proxyv2 sit?

Reading: location. Proxyv2 gives no region, with region code eu1. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 131.153.158.236:28666.

What Rust version is Proxyv2 on?

Reading: Proxyv2, Rust network protocol 2633 and build 164530, Linux. Matching protocol is required to join. Let Steam update your game.

How reliable is Proxyv2, and is it online now?

Proxyv2 reports offline. The last reading came 36 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What rules does Proxyv2 enforce, and what are its settings?

Check: gather rate. The name Proxyv2 does not state one. No group limit is published. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

How to join

What do you do to join Proxyv2?

Press F1 in Rust and enter client.connect 131.153.158.236:28666. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10000,ptrak,$reu1,v2633,gmrust,cs164530

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10000
Max players 10,000 slots in total.
v2633
Protocol Protocol 2633: join only on the same game version.
cs164530
Build Game build reading: 164530.
ptrak
Networking This is RakNet, Rust's usual network layer.
$reu1
Region code The code for this server's region is eu1.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.