Test Server
Offline 130.86.76.58:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 01:36 UTC27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 156/250
- 290/325
- 35/250
- 20/250
- 152/200
- 65/100
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Test Server?
An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
How often does Test Server wipe, and when?
The rhythm of Test Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 27 days 7 hours ago.
Tags
How should you read the tags on Test Server?
These are the tags Test Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166440 (Build): Game build reading: 166440; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Test Server?
Rust Metrics lists featuring Test Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does Test Server hold among Rust servers?
Player hours over seven days put Test Server at #16,670, in the top 70% of all ranked servers.
How full does Test Server get?
Test Server is not responding; status offline, last seen 27 days 6 hours ago.
Server details
Where does Test Server sit?
No region comes from Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 130.86.76.58:28015.
What Rust version is Test Server on?
Reading: Test Server, Rust network protocol 2634 and build 166440, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Test Server, and is it online now?
Check: connection. Test Server is offline at this moment. Last contact was 27 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 30 September 2026.
Settings and map
What settings and rules apply on Test Server?
Check: gather rate. The name Test Server does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is Test Server on?
Procedural map on Test Server, made by the game's generator.
How to join
How can you get onto Test Server?
Check: join. Open Rust, press F1, then enter client.connect 130.86.76.58:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.