RUST METRICSFlight deck · live data
Data live Servers11,599 Players34,406 Populated2,900 Fresh wipes 3 h67 Scan5 min
‹ All servers129.222.59.41:28015
Offline Full Queue Fresh wipe Wipe due No query

JDAVID56

Offline 129.222.59.41:28015 checked 20d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,679top 62%
Last wipe20d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does JDAVID56 wipe, and when?

To tell the rhythm of JDAVID56, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 20 days 13 hours ago.

Tags

How should you read the tags on JDAVID56?

These are the tags JDAVID56 publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167058 (Build): The server runs game build 167058; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show JDAVID56?

These Rust Metrics lists carry JDAVID56: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does JDAVID56 hold among Rust servers?

Player hours over seven days put JDAVID56 at #13,679, in the top 62% of all ranked servers.

What player count does JDAVID56 carry?

JDAVID56 is not responding; status offline, last seen 20 days 10 hours ago.

Server

Where does JDAVID56 sit?

No region comes from JDAVID56. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 129.222.59.41:28015.

What Rust version is JDAVID56 on?

Rust network protocol 2634 and build 167058 on Windows is the build JDAVID56 runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on JDAVID56, and is it online?

Check: connection. JDAVID56 is offline at this moment. Last contact was 20 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 7 October 2026.

Rules and settings

What rules does JDAVID56 enforce, and what are its settings?

Reading the name gives no gather rate for JDAVID56. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

What map is JDAVID56 on?

Check: map. Procedural, generated by the game, on JDAVID56.

Connection

What do you do to join JDAVID56?

Check: join. Open Rust, press F1, then enter client.connect 129.222.59.41:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167058,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167058
Build The server runs game build 167058.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.