Rust Privado [Tailscale]
Online 129.146.83.13:28015 checked 8m ago
Server instruments
last reading Tue 06:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 60 · below 20 is lag, below 10 is badEntities
48 h range 94,011–99,038 · memory 2,186 MBUptime
1 h 46 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 09:20 UTC22d ago | 0 | – | running | 2 |
| Sun 4 Oct, 23:15 UTC23d ago | 2 | – | 0.4 days | 0 |
| Mon 28 Sep, 03:19 UTC29d ago | 2 | held half | 6.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 246/300
- 15/250
- 33/250
- 120/200
- 46/200
- 51/100
Quick answers
from the figures on this pageWipe schedule
What happens on Rust Privado [Tailscale] when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
What wipe timing does Rust Privado [Tailscale] follow?
There is no next wipe to predict: Rust Privado [Tailscale] wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 22 days 17 hours ago the current world was made.
Lists and filters
Which tags does Rust Privado [Tailscale] carry, and what do they mean?
Tags published by Rust Privado [Tailscale], read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Rust Privado [Tailscale]?
Rust Metrics lists featuring Rust Privado [Tailscale]: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Rust Privado [Tailscale] hold among Rust servers?
Player hours over seven days put Rust Privado [Tailscale] at #6,685, in the top 30% of all ranked servers.
What is the population on Rust Privado [Tailscale]?
0 of 10 slots are filled on Rust Privado [Tailscale] right now. Check: players over seven days. Average 1, peak 2. Check: 48-hour peak. 05:00 UTC, 2 players on average.
Server details
Which location does Rust Privado [Tailscale] run from?
No region tag on Rust Privado [Tailscale]. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 129.146.83.13:28015.
What Rust version is Rust Privado [Tailscale] on?
Reading: Rust Privado [Tailscale], Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
How does Rust Privado [Tailscale] perform?
Check: fps. Average 60 server fps over the last 48 hours, low of 60. Within range. Reading: 99,038 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,278 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Rust Privado [Tailscale], and is it online now?
Reading: online. Rust Privado [Tailscale] answers right now. Check: restart. The uptime it reports puts the last restart about 1 hours ago. Reading: 9% uptime over the last 7 full days. It was up 15 of 168 hours. Check: first contact. Rust Metrics logged it on 25 September 2026.
Settings and map
What settings and rules apply on Rust Privado [Tailscale]?
Reading the name gives no gather rate for Rust Privado [Tailscale]. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Community server. VAC is off. That is Valve's anti-cheat.
Which map is live on Rust Privado [Tailscale]?
From seed 112658767, the game generates the procedural map on Rust Privado [Tailscale]. Its size is 4,150. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto Rust Privado [Tailscale]?
To join: start Rust, press F1 and type client.connect 129.146.83.13:28015. Or press Launch Rust here and Steam opens the game and connects you.