Development Server
Offline 128.79.240.55:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 320/375
- 203/250
- 35/250
- 24/250
- 52/100
- 65/200
Quick answers
from the figures on this pageWipe timing
When does Development Server wipe?
To tell the rhythm of Development Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 6 days 2 hours ago.
Tags
How should you read the tags on Development Server?
Tags published by Development Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Development Server?
On Rust Metrics, Development Server sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
Where does Development Server sit in the rankings?
Player hours over seven days put Development Server at #8,483, in the top 38% of all ranked servers.
What player count does Development Server carry?
Development Server is not responding; status offline, last seen 3 days 10 hours ago. Check: players over seven days. Average 1, peak 1.
Operator and location
What location is Development Server hosted in?
Reading: location. Development Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 128.79.240.55:28015.
What Rust version is Development Server on?
Rust network protocol 2635 and build 168909 on Windows is the build Development Server runs. To get in, your game needs the same protocol; Steam applies the update.
Is Development Server up, and how often does it stay up?
Check: connection. Development Server is offline at this moment. Last contact was 3 days 10 hours ago. Reading: 6% uptime over the last 5 full days. It was up 7 of 120 hours. The first sighting on Rust Metrics was 22 October 2026.
Settings and map
How is Development Server configured, and what rules are in force?
No gather rate appears in the name: Development Server. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is Development Server on?
Check: map. Procedural, generated by the game, on Development Server.
Connection
How do you connect to Development Server?
To join: start Rust, press F1 and type client.connect 128.79.240.55:28015. Or press Launch Rust here and Steam opens the game and connects you.