ServerName
Offline 128.71.155.121:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 21:58 UTC4d ago | 0 | – | running | 0 |
| Fri 23 Oct, 14:21 UTC5d ago | 0 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 562/675
- 360/525
- 44/250
- 41/250
- 119/200
- 131/300
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on ServerName?
The busiest point of its recent wipes drew 0 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.
How often does ServerName wipe, and when?
To tell the rhythm of ServerName, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 4 days 21 hours ago the current world was made.
Tag meanings
How should you read the tags on ServerName?
These are the tags ServerName publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show ServerName?
On Rust Metrics, ServerName sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does ServerName hold among Rust servers?
Ranking for ServerName: #15,348 on seven-day player hours, top 69% of all ranked servers.
What player count does ServerName carry?
Status for ServerName: offline. Last seen 4 days 21 hours ago. Seven-day reading: 0 players on average.
Server
Where does ServerName sit?
No region comes from ServerName. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 128.71.155.121:28015.
What Rust version is ServerName on?
Rust network protocol 2635 and build 168909 on Windows is the build ServerName runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on ServerName, and is it online?
ServerName reports offline. The last reading came 4 days 21 hours ago. Uptime for the last 4 full days: 1 of 96 hours, or 1%. The first sighting on Rust Metrics was 23 October 2026.
Settings and map
What rules does ServerName enforce, and what are its settings?
Check: gather rate. The name ServerName does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is ServerName on?
Check: map. Procedural, generated by the game, on ServerName.
Connection
What do you do to join ServerName?
Check: join. Open Rust, press F1, then enter client.connect 128.71.155.121:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.