ServerName
Offline 128.71.102.65:28015 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 500/625
- 30/250
- 50/250
- 257/325
- 98/200
- 110/150
Quick answers
from the figures on this pageReset cycle
When does ServerName wipe?
To tell the rhythm of ServerName, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 53 days 14 hours ago.
Tag meanings
How should you read the tags on ServerName?
These are the tags ServerName publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does ServerName appear in Rust Metrics lists and filters?
On Rust Metrics, ServerName sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does ServerName hold among Rust servers?
Ranking for ServerName: #15,470 on seven-day player hours, top – of all ranked servers.
What is the population on ServerName?
Status for ServerName: offline. Last seen 41 days 20 hours ago.
Operator and location
Which location does ServerName run from?
No region tag on ServerName. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 128.71.102.65:28015.
What Rust version is ServerName on?
Reading: ServerName, Rust network protocol 2633 and build 163794, Windows. Matching protocol is required to join. Let Steam update your game.
Is ServerName up, and how often does it stay up?
Check: connection. ServerName is offline at this moment. Last contact was 41 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 15 September 2026.
Map and rules
What settings and rules apply on ServerName?
Check: gather rate. The name ServerName does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is off. That is Valve's anti-cheat.
Which map is live on ServerName?
The game generates a procedural map for ServerName.
How to join
How can you get onto ServerName?
Press F1 in Rust and enter client.connect 128.71.102.65:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.