RUST METRICSFlight deck · live data
Data live Servers11,869 Players103,347 Populated3,962 Fresh wipes 3 h552 Scan5 min
‹ All servers128.70.160.190:28015
Offline Full Queue Fresh wipe Wipe due No query

PotrLand

Offline 128.70.160.190:28015 checked 7d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 1 /5

Players now

20% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#13,106top 59%
Last wipe10d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 19 OctFri 16 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 08:57 UTC10d ago 1 – running 1
Fri 16 Oct, 22:58 UTC12d ago 1 held half 2.4 days 0
Wed 14 Oct, 14:12 UTC15d ago 1 – 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on PotrLand?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 2 hours. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

How often does PotrLand wipe, and when?

No next wipe can be predicted for PotrLand, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 10 days 9 hours ago.

Lists and filters

Which tags does PotrLand carry, and what do they mean?

These are the tags PotrLand publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show PotrLand?

These Rust Metrics lists carry PotrLand: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does PotrLand hold among Rust servers?

Player hours over seven days put PotrLand at #13,106, in the top 59% of all ranked servers.

What is the population on PotrLand?

PotrLand is not responding; status offline, last seen 7 days 17 hours ago. Seven-day check: 1 players on average. Peak reading: 1.

Operator and location

What location is PotrLand hosted in?

No region comes from PotrLand. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 128.70.160.190:28015.

What Rust version is PotrLand on?

Rust network protocol 2634 and build 167781 on Windows is the build PotrLand runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is PotrLand, and is it online now?

PotrLand reports offline. The last reading came 7 days 17 hours ago. Uptime for the last 7 full days: 2 of 168 hours, or 1%. The first sighting on Rust Metrics was 14 October 2026.

Rules and settings

How is PotrLand configured, and what rules are in force?

No gather rate appears in the name: PotrLand. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

Which map is live on PotrLand?

The game generates a procedural map for PotrLand.

Connection

How do you connect to PotrLand?

To join: start Rust, press F1 and type client.connect 128.70.160.190:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp5
Max players 5 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.