ServerName
Offline 128.204.67.117:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 151/250
- 137/200
- 14/250
- 22/250
- 13/100
- 54/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does ServerName follow?
The rhythm of ServerName's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 55 days 8 hours ago.
Tag meanings
How should you read the tags on ServerName?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs162929 (Build): Game build reading: 162929; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from ServerName. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show ServerName?
On Rust Metrics, ServerName sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does ServerName sit in the rankings?
Player hours over seven days put ServerName at #14,184, in the top – of all ranked servers.
How full does ServerName get?
ServerName is not responding; status offline, last seen 42 days 19 hours ago.
Server
What location is ServerName hosted in?
No region comes from ServerName. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 128.204.67.117:28015.
What Rust version is ServerName on?
Rust network protocol 2633 and build 162929 on Windows is the build ServerName runs. To get in, your game needs the same protocol; Steam applies the update.
Is ServerName up, and how often does it stay up?
ServerName reports offline. The last reading came 42 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 16 September 2026.
Rules and settings
How is ServerName configured, and what rules are in force?
No gather rate appears in the name: ServerName. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Community server. VAC is off. That is Valve's anti-cheat.
What map is ServerName on?
The game generates a procedural map for ServerName.
Join
How do you connect to ServerName?
Check: join. Open Rust, press F1, then enter client.connect 128.204.67.117:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.