RUST METRICSFlight deck · live data
Data live Servers11,908 Players102,404 Populated3,970 Fresh wipes 3 h409 Scan5 min
‹ All servers126.235.65.137:28015
Online Full Queue Fresh wipe Wipe due No query

[Slo Duo Trio]Gochi-kawa

Online 126.235.65.137:28015 checked 9m ago

trio weekly wipes vanilla
COM 1 · connect

Server instruments

last reading Thu 16:00 UTC
0 15 30 45 60 PAX 0 /60

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 71 SERVER FPS

Server fps

48 h low 16 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 96,493 ×1000

Entities

48 h range 94,346–96,934 · memory 3,888 MB
1239 ET SINCE RESTART 6D 06H

Uptime

6 days 6 hours since its last restart, at the last reading
7-day average0peak 2
Rank#5,143top 23%
Last wipe6d agoweekly schedule
Next wipe15hFri 30 Oct, 09:31 UTC
Memory3,888MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers, and #345 of the trio servers (top 55%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

a steady gap

Next wipe Friday 30 October, 09:31 UTC, in 15h. Every 6 days 23 hours · medium confidence

usual gap6.9 daysbetween real wipes
on rhythm83%of its recent wipes
wipe-day peak2players, last three wipes
crowd held20%else halves by day 2.5

Coming wipes

  1. WPT 1Fri 30 Oct, 09:31 UTC15h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 1hFW
  3. WPT 3Fri 6 Nov, 09:01 UTC7d 15h
  4. WPT 4Fri 13 Nov, 08:31 UTC14d 14h
  5. WPT 5Fri 20 Nov, 08:01 UTC21d 14h
  6. WPT 6Fri 27 Nov, 07:31 UTC28d 13h
  7. WPT 7Thu 3 Dec, 19:00 UTC35d 1hFW
  8. WPT 8Fri 4 Dec, 07:01 UTC35d 13h

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 41 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 10:01 UTC6d ago 2 – running 0
Fri 16 Oct, 10:31 UTC13d ago 2 halved by day 6 7 days 2
Fri 9 Oct, 10:05 UTC20d ago 3 held half 7 days 0
Fri 2 Oct, 13:00 UTC27d ago 3 halved by day 1 6.9 days 0
Fri 25 Sep, 09:54 UTC34d ago 2 halved by day 2 7.1 days 0
Sat 19 Sep, 10:11 UTC40d ago 3 halved by day 3 6 days 2
Fri 18 Sep, 10:57 UTC41d ago 3 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on [Slo Duo Trio]Gochi-kawa when wipe day comes?

An average of 2 players came at the busiest on its recent wipes. 41 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 20% of its recent wipes. By day 2.5 it fell below half when it didn't.

What wipe timing does [Slo Duo Trio]Gochi-kawa follow?

About every 6.9 days is how often [Slo Duo Trio]Gochi-kawa has wiped lately. Friday 30 October at 09:31 UTC is when its next wipe is due. The world in play was created 6 days 7 hours ago. Its tags carry a weekly wipe schedule.

Tags

Which tags does [Slo Duo Trio]Gochi-kawa carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp60 (Max players): 60 slots in total; ts3 (Group limit): Teams are capped at 3; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them from [Slo Duo Trio]Gochi-kawa. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which operator is behind [Slo Duo Trio]Gochi-kawa?

No other server we track uses the jp-rust.com hostname that [Slo Duo Trio]Gochi-kawa publishes.

Where does [Slo Duo Trio]Gochi-kawa appear in Rust Metrics lists and filters?

On Rust Metrics, [Slo Duo Trio]Gochi-kawa sits in these lists: Rust community servers: live readings, Trio servers, group limit 3 and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week.

Player count

What position does [Slo Duo Trio]Gochi-kawa hold among Rust servers?

Player hours over seven days put [Slo Duo Trio]Gochi-kawa at #5,143, in the top 23% of all ranked servers. Among servers in trio, it stands at #345.

What player count does [Slo Duo Trio]Gochi-kawa carry?

0 of 60 slots are filled on [Slo Duo Trio]Gochi-kawa right now. Seven-day check: 0 players on average. Peak reading: 2. The last 48 hours peaked at 11:00 UTC, averaging 1 players at that hour.

Operator and location

Which location does [Slo Duo Trio]Gochi-kawa run from?

No region tag on [Slo Duo Trio]Gochi-kawa. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 126.235.65.137:28015.

What Rust version is [Slo Duo Trio]Gochi-kawa on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by [Slo Duo Trio]Gochi-kawa. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for [Slo Duo Trio]Gochi-kawa?

Reading: 46 server fps on average across the last 48 hours. It never dropped below 16. Reading: 96,934 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,175 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on [Slo Duo Trio]Gochi-kawa, and is it online?

Check: connection. [Slo Duo Trio]Gochi-kawa is online at this moment. Check: restart. The uptime it reports puts the last restart about 6 days 6 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What rules does [Slo Duo Trio]Gochi-kawa enforce, and what are its settings?

No gather rate appears in the name: [Slo Duo Trio]Gochi-kawa. Groups stop at 3 players. The label given is trio. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.

What map is [Slo Duo Trio]Gochi-kawa on?

From seed 15448158, the game generates the procedural map on [Slo Duo Trio]Gochi-kawa. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How can you get onto [Slo Duo Trio]Gochi-kawa?

To join: start Rust, press F1 and type client.connect 126.235.65.137:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^w,^v,gmrust,cs168909,ts3

Game

gmrust
Game mode The game mode is plain Rust survival.
mp60
Max players 60 slots in total.
ts3
Group limit Teams are capped at 3.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.