RUST METRICSFlight deck · live data
Data live Servers11,808 Players76,491 Populated3,745 Fresh wipes 3 h114 Scan5 min
‹ All servers125.14.65.178:28015
Offline Full Queue Fresh wipe Wipe due No query

Pochita Rust Server

Offline 125.14.65.178:28015 checked 25d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 1 /5

Players now

20% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,020top 66%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Pochita Rust Server wipe?

Its rhythm cannot be told from the wipes of Pochita Rust Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 16 hours ago.

Tag meanings

How should you read the tags on Pochita Rust Server?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from Pochita Rust Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Pochita Rust Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Pochita Rust Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does Pochita Rust Server hold among Rust servers?

Player hours over seven days put Pochita Rust Server at #15,020, in the top 66% of all ranked servers.

What is the population on Pochita Rust Server?

Reading for Pochita Rust Server: offline at this moment; last seen 25 days 15 hours ago.

Operator and location

What location is Pochita Rust Server hosted in?

No region tag on Pochita Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 125.14.65.178:28015.

What Rust version is Pochita Rust Server on?

Version check: Rust network protocol 2634 and build 166652 on Linux, run by Pochita Rust Server. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Pochita Rust Server, and is it online now?

Reading: offline. Pochita Rust Server last answered 25 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 3 October 2026.

Map and rules

What rules does Pochita Rust Server enforce, and what are its settings?

Reading the name gives no gather rate for Pochita Rust Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

What map is Pochita Rust Server on?

Check: map. Procedural, generated by the game, on Pochita Rust Server.

Join

How do you connect to Pochita Rust Server?

Press F1 in Rust and enter client.connect 125.14.65.178:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp5
Max players Slots: 5.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166652
Build Build 166652.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.