local test
Offline 124.189.20.69:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 12:54 UTC5d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 229/250
- 131/225
- 20/250
- 18/250
- 20/100
- 68/200
Quick answers
from the figures on this pageReset cycle
What happens on local test when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours.
How often does local test wipe, and when?
Its rhythm cannot be told from the wipes of local test on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 5 days 18 hours ago.
Tags
How should you read the tags on local test?
Tags published by local test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does local test appear in Rust Metrics lists and filters?
On Rust Metrics, local test sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does local test hold among Rust servers?
Player hours over seven days put local test at #14,673, in the top 66% of all ranked servers.
What is the population on local test?
local test is not responding; status offline, last seen 5 days 18 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Operator and location
Where does local test sit?
No region comes from local test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 124.189.20.69:28015.
What Rust version is local test on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by local test. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on local test, and is it online?
local test reports offline. The last reading came 5 days 18 hours ago. Uptime for the last 5 full days: 0 of 120 hours, or 0%. Check: first contact. Rust Metrics logged it on 23 October 2026.
Settings and map
What settings and rules apply on local test?
Reading the name gives no gather rate for local test. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is off. That is Valve's anti-cheat.
What map is local test on?
The game generates a procedural map for local test.
Connection
How can you get onto local test?
Press F1 in Rust and enter client.connect 124.189.20.69:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.