local test
Offline 124.189.16.82:28015 checked 9d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 02:59 UTC9d ago | 0 | – | running | 1 |
| Mon 19 Oct, 08:24 UTC9d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 199/250
- 185/200
- 14/250
- 16/250
- 18/100
- 101/200
Quick answers
from the figures on this pageReset cycle
What happens on local test when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 1 hours.
How often does local test wipe, and when?
Its rhythm cannot be told from the wipes of local test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 9 days 3 hours ago the current world was made.
Lists and filters
How should you read the tags on local test?
These are the tags local test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does local test appear in Rust Metrics lists and filters?
On Rust Metrics, local test sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does local test sit in the rankings?
Ranking for local test: #15,340 on seven-day player hours, top 69% of all ranked servers.
What is the population on local test?
local test is not responding; status offline, last seen 9 days 3 hours ago.
Operator and location
Where does local test sit?
No region comes from local test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 124.189.16.82:28015.
What Rust version is local test on?
Rust network protocol 2634 and build 167781 on Windows is the build local test runs. Matching protocol is required to join. Let Steam update your game.
How reliable is local test, and is it online now?
Check: connection. local test is offline at this moment. Last contact was 9 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 19 October 2026.
Settings and map
What settings and rules apply on local test?
No gather rate appears in the name: local test. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on local test?
The game generates a procedural map for local test.
Connection
What do you do to join local test?
To join: start Rust, press F1 and type client.connect 124.189.16.82:28015. Or press Launch Rust here and Steam opens the game and connects you.