My Rust Server
Offline 124.154.44.63:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 487/525
- 28/250
- 49/250
- 238/275
- 91/200
- 98/150
Quick answers
from the figures on this pageWipe schedule
What wipe timing does My Rust Server follow?
The rhythm of My Rust Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 45 days 20 hours ago.
Tag meanings
Which tags does My Rust Server carry, and what do they mean?
These are the tags My Rust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): The server runs game build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does My Rust Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring My Rust Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does My Rust Server hold among Rust servers?
Ranking for My Rust Server: #13,282 on seven-day player hours, top – of all ranked servers.
How full does My Rust Server get?
My Rust Server is not responding; status offline, last seen 37 days 7 hours ago.
Server
What location is My Rust Server hosted in?
No region tag on My Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 124.154.44.63:28015.
What Rust version is My Rust Server on?
Reading: My Rust Server, Rust network protocol 2633 and build 163794, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is My Rust Server up, and how often does it stay up?
Reading: offline. My Rust Server last answered 37 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 15 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on My Rust Server?
No gather rate appears in the name: My Rust Server. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
What map is My Rust Server on?
Procedural map on My Rust Server, made by the game's generator.
How to join
How do you connect to My Rust Server?
Press F1 in Rust and enter client.connect 124.154.44.63:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.