server1
Offline 123.51.0.120:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 02:14 UTC12d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 309/375
- 316/325
- 27/250
- 30/250
- 48/100
- 154/200
Quick answers
from the figures on this pageWipe timing
What happens on server1 when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does server1 follow?
To tell the rhythm of server1, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 12 days 7 hours ago the current world was made.
Lists and filters
Which tags does server1 carry, and what do they mean?
These are the tags server1 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): The server runs game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does server1 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring server1: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does server1 hold among Rust servers?
Player hours over seven days put server1 at #13,497, in the top 62% of all ranked servers.
What player count does server1 carry?
Status for server1: offline. Last seen 11 days 9 hours ago.
Server
Where does server1 sit?
Reading: location. server1 gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 123.51.0.120:28015.
What Rust version is server1 on?
Reading: server1, Rust network protocol 2634 and build 167398, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is server1, and is it online now?
Reading: offline. server1 last answered 11 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 11 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on server1?
No gather rate appears in the name: server1. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
What map is server1 on?
Check: map. Procedural, generated by the game, on server1.
How to join
How do you connect to server1?
Press F1 in Rust and enter client.connect 123.51.0.120:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.