NakamaWorld
Offline 123.50.127.169:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 427/500
- 455/475
- 975/1000
- 60/100
- 990/1000
- 30/250
Quick answers
from the figures on this pageWipe timing
What wipe timing does NakamaWorld follow?
To tell the rhythm of NakamaWorld, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 54 days 12 hours ago the current world was made.
Tag meanings
How should you read the tags on NakamaWorld?
These are the tags NakamaWorld publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does NakamaWorld appear in Rust Metrics lists and filters?
These Rust Metrics lists carry NakamaWorld: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does NakamaWorld sit in the rankings?
Ranking for NakamaWorld: #13,343 on seven-day player hours, top – of all ranked servers.
How full does NakamaWorld get?
Status for NakamaWorld: offline. Last seen 43 days 8 hours ago.
Server details
Which location does NakamaWorld run from?
No region tag on NakamaWorld. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 123.50.127.169:28015.
What Rust version is NakamaWorld on?
Rust network protocol 2633 and build 163794 on Windows is the build NakamaWorld runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is NakamaWorld, and is it online now?
Check: connection. NakamaWorld is offline at this moment. Last contact was 43 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 16 September 2026.
Rules and settings
What rules does NakamaWorld enforce, and what are its settings?
Check: gather rate. The name NakamaWorld does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
What map is NakamaWorld on?
Check: map. Procedural, generated by the game, on NakamaWorld.
Connection
How do you connect to NakamaWorld?
Press F1 in Rust and enter client.connect 123.50.127.169:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.